The majority of museums cannot exhibit their entire collections to the public. This may be due to several reasons, such as limited space, limitation in traditional approaches, the nature of the artifacts, or the overall lack of funding and resources available (Wojciechowski et al., 2004). Even when museums do exhibit parts of their collections, museum visitors often experience some form of constrained interaction (Wojciechowski et al., 2004). For example, many museums have a ‘no-touch’ policy to the general public and visitors cannot touch or closely examine the artifacts from all angles. These restrictions make it difficult to compare and study cultural artifacts. This research project empirically investigates the following two main questions.
- How can mobile AR technology improve access to cultural artifacts that are fragile, rare, expensive, or overall inaccessible to the general public?
- How can mobile AR technology enhance public engagement with cultural artifacts?
Mobile augmented reality is a promising technology for cultural heritage museums because it offers powerful, highly engaging, and cost-effective solutions for visitors to interact with their collections in both an informative and entertaining way. It enables museum visitors to be active learners rather than distant observers of cultural artifacts. The following research project, ARGO, explores how augmented reality combined with mixed media storytelling can be used to improve access to cultural artifacts and to encourage meaningful learning, exploration, and discussion of cultural heritage.
ARGO is a mobile augmented reality app that can be used in combination with printed materials for a storytelling experience with a collection of artifacts. The app enables participants to scale, rotate, move, and trigger animations and audio of interactive 3D models of the artifacts. Through the power of storytelling and play, it allows participants to embark on an immersive experience into the story and the contextualized information of the artifacts.
To learn more about the project ARGO visit: http://www.alinenguyen.com/mrp/thesis.html
Marques, D., & Costello, R. (2018). Concerns and Challenges Developing Mobile Augmented Reality Experiences for Museum Exhibitions. Curator: The Museum Journal, 61(4), 541-558. https://doi.org/10.1111/cura.12279
Wojciechowski, R., Walczak, K., White, M., & Cellary, W. (2004). Building virtual and augmented reality museum exhibitions. Proceedings of the Ninth International Conference on 3D Web Technology, 135-144. https://doi.org/10.1145/985040.985060
Attribution and Image Sources
Cover Photo by Liza Rusalskaya on Unsplash