In recent years, Socio Emotional Skill education has gained prominence as a means of educating younger students. In order to mitigate the adverse effects of sociocultural issues (abuse, gang violence, underaged pregnancies etc.) it is necessary to equip vulnerable youth with a mindset that allows them to develop, manage, and propagate healthy emotional connections with themselves and people around them. Facilitating the learning of appropriate coping mechanisms as well as problem solving techniques in a class is key to students being able to apply them later in their adult life. For an experience to be emotionally impactful it is necessary to tailor that experience with design characteristics that have an appeal beyond the aesthetic. By using principles of Emotion Design and User Experience we can deliver a transformative learning experience. Adding design scopes to sociocultural elements like the use of culturally-familiar rhythm and musical instruments inside a Virtual Reality platform like the Oculus Quest, this project aims to create an immersive Digital experience whose augmented sense of presence facilitates the teaching of (SES) Socio Emotional Skills in Young kids and teens from vulnerable populations.
Screenshots from the Oculus game demo.