The goal for this MRP is to design a mobile experience geared towards non-active users or users who would like to learn more about fitness habits, without necessarily over-committing to a full fitness program. Furthermore, the experience is focused on sustaining their engagement overtime as opposed to them abandoning the app relatively earlier (< 3 months). This will be done through the careful use of gamification elements and overall design accommodating for identified player styles as well as efficiently utilizing the technology available in smartphones to track the player’s habits (steps, food, and sleep). Indeed, the main twist of this app is to create a storyworld that connects and enriches a personal fitness journey. Each fitness aspect and metric collected in the game will be mapped to a gameplay mechanic that is integral to the story, and overall experience. In the end, it is hoped that through a combination of a novel experience, ease of use, and appropriate integration of fitness aspects, a successful environment will be created that both can be fun to play in and also leaves the user with an understanding of their habits in relation to fitness goals they may have. To enrich the design of the prototype, research has been conducted via case study analysis of competitors, primary research focused on understanding users’ moods towards fitness applications, and iterative user-testing to flesh out the experience of the app.
Walk, eat, and sleep in the real world — explore a dangerous world in another!
How it works
1. Begin your adventure
Choose your starting character class, and enter some information about you. This lets the game create a dynamic world based on you. Depending on your activity level, and goals, the game’s rewards will change. You can be at any fitness level to start playing and have fun.
2. Take advantage of smart tracking.
Kalory Island is designed to take the quantitative data acquired by your smartphone and use it to engage the player in unique gameplay. The actions the player takes in the real world affects their progress in the game. Walking in the real world earns an in-game currency used to upgrade gear and progress through levels. The macronutrient profile of meals eaten in the real world and then logged in the game could be used to provide certain combat buffs that could help against a stronger enemy. Similarly, gameplay is affected when the game knows you would typically be asleep based on auto logged sleep patterns. Through repackaging the information that may already be tracked by your phone, Kalory Island offers a novel experience to get active and have fun.
At its heart, Kalory Island is designed to feel like an old-school RPG. Experience turn based combat, a level system, side quests, and worlds to explore. Your goal is to explore the depths of the game’s island and find the treasures deep within.