As one of the new concepts in recent decades, digital media and its content are now replacing traditional media with increasing popularity among young generations. At the same time, a big difference in social behaviour nowadays emerged, compared to the era when people were not connected digitally. During the COVID-19 pandemic, when most of the countries decide social distancing is necessary for citizens, there is also a trend for companies and schools to move their work and education online to avoid risks. A large number of researchers studied social connectedness and their patterns in various digital platforms, such as certain online communities on social media. However, only a few have recognized that in recent years, there is also a growing number of virtual communities formed in online entertainment industries. One of the examples is online video gaming. Previous studies have indicated that online multiplayer games often require cooperative team play(Vella, Johnson & Mitchell, 2016) and therefore form a more permanent association with rosters and hierarchies, which is usually referred to as the guild(Williams, Caplan & Xiong, 2007). Interestingly, compared to popular western multiplayer online role-playing games(MMORPGs) such as World of Warcraft, Chinese Wuxia video games have some special relationships in the virtual space, and one of them is the Shitu, which translates to the Master-Apprentice relationship in Mandarin. This research investigates the the history of Shitu relationship in Chinese culture and previous video games, then demonstrate its features compared to other types of digital relationships, its application in in-game activities and lastly potential influences on game players and community.