Background
Over the last decades, social and emotional competencies have proven to be fundamental to facilitate life and academic success in students. The digital era provides an opportunity to foster these skills through immersive educational technologies. This project explores how current emotional learning methods can be enhanced through virtual reality and music-based games to help teenagers develop emotional awareness and regulation skills. Through research on current social-emotional learning methods and emerging digital tools, as well as the insights of educators specialized in fostering these skills, this research project intends to ideate and prototype a VR-based serious rhythm-game that strengthens current emotional learning processes in schools.
Screenshots from the Oculus game demo.





