AUGUST 20, 2020
MASTERS OF DIGITAL MEDIA
Welcome to NeoNormal
2020 is a year like no other, and MDM 7.0 is a cohort like no other.
The NeoNormal panels are here to start a conversation, not about “returning to a new normal”, but about changing our world. We are ready for something bigger than new, something unprecedented and innovative, we are ready for NeoNormal. MDM 7.0 thinks bigger than new, thinks more dynamically than normal.
MDM 7.0 has taken a pandemic, a civil rights movement and technical skill to build the foundation for a better future. The world deserves more. More beauty, more creativity, more efficiency, more health, more wellness, more compassion, more safety, and MDM 7.0 is unafraid to pave the way, not just for tomorrow, but for generations to come.
We are MDM 7.0. We are the NeoNormal.
The NeoNormal Virtual Conference begins at 10AM EST.
Full schedule below.
The Educational Game panel is pushing ideas of traditional education by creating games designed to simultaneously educate and entertain, challenging the notion that these two experiences are mutually exclusive in a digital world. This NeoNormal panel also explores the many forms of intelligence and education, understanding that knowledge is not limited to academic realms, and can also be made easily accessible to benefit communities and individuals.
The Digital Communities is a panel of diverse researchers and designers who examine how digital communities grow, morph and change with the world. From esports communities, to integrating public libraries with digital communities and the extremes of the political online right, the Digital Communities projects are united through a desire to educate and innovate how we build strong communities online.
The Augmented Reality panel knows that augmented reality isn’t just for the most cutting edge projects anymore, but rather can serve many places in our day to day lives to improve experience and accessibility in a rapidly changing world. From museums, to restaurants to our very homes, Augmented Reality seeks to democratize access and experience across communities.
The Virtual Reality and Psych panel seeks to dispel the myth that VR is a passing trend by creating and establishing meaningful research projects for the benefit of users. By exploring VR beyond simply recreating experiences, the NeoNormal VR projects delicately balance visuals, psychology, goals and education to create powerful experiences beyond playing a game.
While so much of the world moves online, the Physical Theoreticals panel continues to push the boundaries of what physical tech can do to improve our performance, our happiness and our surroundings. From athletic performance to themed entertainment to at-home bright light therapy, NeoNormal Physical Theoretical seeks to make life better for people of all interests and all walks of life.
E. Riley Cooper